Will future gamification involve wearing head scanners so machines know how to improve our learning experiences?

2nd March 2016

Well the short answer is if they look like this then probably not!

The long answer is in some way yes but we’ll be using machine learning techniques similar to AlphaGo to intuitively understand what makes us tick and what doesn’t.

So how would wearing brain scanners help us deliver better learning?

Quite simply when we accomplish something our brain rewards us with a small release of dopamine into the brain (dopamine explained).  Professor Paul Howard-Jones from Bristol University is studying just how to trigger dopamine with  games and how this release helps us to learn .

So if we can more accurately determine exactly what triggers us to release more dopamine this will invariably enable us to learn and retain information more effectively.

AlphaGo recently used an “intuitive” machine learning approach for working out a complex game like Go.

In the coming years machine learning algorithms will be put to other tasks like “What makes a more effective learning experience?”. They will be tasked with learning to detect when we have released dopamine and record what has triggered it. We will then be able to use this information to produce better learning materials for inpiduals and organisations.

Moving further into the future similar AI platforms will follow us from childhood, continually gaining a better understanding of what makes us learn more effectively throughout our whole lives. Our AI Learning companion or AI Parent.

Thanks for reading!